
The UI was supposed to be customizable, but it was not a user-friendly process. The footprint of structures can be adjusted to whatever the editor desires (such as "square" buildings). However, the UI can only display three attributes. Map makers can define any number of custom attributes for a hero, based on their level. This enables map styles such as Defense of the Ancients to be reproduced in StarCraft II. Blizzard made sure that heroes and units can also gain experience in Galaxy, although this ability is not available in the campaign or standard multiplayer games. Heroes can carry items in StarCraft II UMS maps through the use of a toggle, and can carry more items than heroes in Warcraft III. Units can be "attached" to other units, and units can even be used as special attacks (for instance, modifying spore crawlers to launch banelings as an anti-ground attack).
Joke units Terra-tron and the tauren marine are in the map editor. Some single-player-only units are in the map editor.
However, units that have been cut completely from the game are not in the editor. Many of the units and abilities that did not end up in the final version of the game are still be accessible by modders.Blizzard added and modified unit models which are not even in single-player to make them accessible to modders. Unit coloring and neutral units are supported in the editor.Water (and lava) levels are adjustable.Map size can be artificially restricted by controlling the camera, preventing units from entering "off-screen" terrain or building there. Maximum map size is fixed at 256 x 256 and sizes of 32 to 256 are available. Doodads such as traps can be freely added to any tileset. The terrain textures can be blended, so that a jungle can smoothly transition into a desert. Terrain can be mixed and matched you can define your own tileset in the editor.A few new ones are also available, such as a new Shattered City tileset. A number of tilesets are available, such as wasteland (Mar Sara), volcanic (Char), twilight (Shakuras), space platforms, jungle and desert.
Climate graphical effects are available in the map editor. Map "locking" is enabled, which ensures that no one will lose credit for creating a map. It makes all the triggers in the program available to mapmakers.
Galaxy maps are capable of holding thousands of triggers, locations and doodads. The trigger editor features the ability to define custom functions and libraries. Every game database file is exposed for modification. All unit abilities are data driven, enabling great freedom when designing unit abilities. WARCRAFT 2 MAP EDITOR ALL UNITS FULL
Human, Orc and Nightelve are full playable. Undead is improved and playable but not finished yet,some spells/abilities are not final and tooltips are missing. Iam still searching for testers, terrainers and AI coders/scripters.
units in flying transports die after the transport was shot down. advanced tooltips showing unit speed/buildtime and more. new spells and modified standard spells. new colors (white/black/dark red/dark green). It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3. This project is a fast paced oldschool "standard" RTS modification for Warcraft III The Frozen Throne, that takes place after the 2nd War with the Alliance still fighting the remains of the Orcish Horde.